System Overview
A structured outline of what this simulator models, how it operates, and its boundaries.
This platform models how real people respond to incentives, friction, risk, and social influence. It does not assume perfect rationality. It translates behavioural structure into bounded probability outputs.
Inputs are policy variables. Outputs are behavioural likelihoods and adoption patterns.
1. You specify behavioural conditions. Incentives, defaults, probability weights, or friction.
2. The model converts those conditions into bounded likelihood functions.
3. Those likelihoods scale across a defined population size.
4. The system returns structural outputs such as expected adoption or value asymmetry.
Each model operates within a defined mathematical structure, but the interface remains consistent.